![]() ![]() ![]() 'It wouldn't be necessary for the story going forward to include any of them.' 'With the apocalypse, there was the opportunity for a clean break,' he revealed. He also suggested that Dead Space 4's protagonist may not necessarily have been a returning character, although Wanat said he always fancied the idea of Ellie stepping into the lead role for a sequel. And you'd learn a new, critical bit of plot info along with the means to Shock to a couple of nearby sectors,' Wanat continued. 'You'd start to form a picture of what happened in that region while fighting through scores of Necromorphs from ship to ship. 'This focus on scavenging abandoned ships would have also allowed for a more involved experience when fixing things, rather than sticking your arm into panels and moving wires around.' 'The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors,' he said. In terms of gameplay, it sounds like Visceral were aiming for a chapter-based, non-linear format that expanded on the base mechanics while affording more opportunity for exploration. Speaking with Eurogamer, Wanat revealed that a rough outline Dead Space 4 had players surviving in a world overrun with Necromorphs you'd have to scavenge from ship-to-ship for supplies, as well as trying to find any trace of life. Dead Space creative director Ben Wanat has shared a few hair-raising details on what the now-shuttered Visceral Games had in mind for a fourth entry in the limb-dismembering horror franchise. ![]()
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